Animation of forces involved in a tight-turn rollover accident.


Legal & Litigation
Vehicular Dynamics | Vehicular Physics Simulations |
|
For vehicle-involved accident recreation, we employ a physics-based software engine specifically designed to calculate the behavior of a vehicle based upon real world dynamics. This can give us a very reasonable idea of the outcome of how a vehicle may have performed in a single car incident or multi-vehicle incident. We can plot various speed targets along different parts of the vehicles' path in order to try to determine what veleocity a vehicle may have been going in order to flip, skid and lose control. Get Flash to see this player.
Factors Programmable Into Vehicle SimulationMass
Aerodynamics
BrakingThe effects of anti-lock braking can also be applied to the simulation or left out if desired.
Power Train
ChassisSprings and Dampers are one unit and form together, commonly referred to as shock absorbers. These variables can be input and computed into the vehicle's overall performance.
Speed PointsSpeed points or targets can be placed all along the vehicle's path. These serve to tell the physics engine a goal speed at which the vehicle, with its current settings, should be traveling. It allows for a variety of experimentation to determine speed-related cause & effect. Since the physics software is based on real-world dynamics, it would be unrealistic to expect a 2,500 pound vehicle to meet a speed target of 60 mph within 20 feet from where it started. The purpose of the speed points is to tell the physics engine that we would like to attempt to have the vehicle moving at a particular speed at this point and place in time, although it may not always be physically possible to have that happen. If it is not physically possible, then the physics software will attempt to get as close to the target as it can. The neat thing about this system is that if you try to make the target vehicle navigate a 90 degree turn at 50 mph, the laws of physics will kick in and cause loss of control, if not a rollover.
|